A thread-safe object pool with automatic return and attach/detach semantics
The goal of an object pool is to reuse expensive to allocate objects or frequently allocated objects
[dependencies]
object-pool = "0.5"
extern crate object_pool;
The general pool creation looks like this
let pool: Pool<T> = Pool::new(capacity, || T::new());
Example pool with 32 Vec<u8>
with capacity of 4096
let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096));
Basic usage for pulling from the pool
let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096));
let mut reusable_buff = pool.pull().unwrap(); // returns None when the pool is saturated
reusable_buff.clear(); // clear the buff before using
some_file.read_to_end(reusable_buff);
// reusable_buff is automatically returned to the pool when it goes out of scope
Pull from pool and detach()
let pool: Pool<Vec<u8>> = Pool::new(32, || Vec::with_capacity(4096));
let mut reusable_buff = pool.pull().unwrap(); // returns None when the pool is saturated
reusable_buff.clear(); // clear the buff before using
let (pool, reusable_buff) = reusable_buff.detach();
let mut s = String::from(reusable_buff);
s.push_str("hello, world!");
pool.attach(s.into_bytes()); // reattach the buffer before reusable goes out of scope
// reusable_buff is automatically returned to the pool when it goes out of scope
You simply wrap the pool in a [std::sync::Arc
]
let pool: Arc<Pool<T>> = Arc::new(Pool::new(cap, || T::new()));
Objects in the pool are not automatically reset, they are returned but NOT reset
You may want to call object.reset()
or object.clear()
or any other equivalent for the object that you are using, after pulling from the pool
Check out the docs for more examples
The benchmarks compare alloc()
vs pool.pull()
vs pool.detach()
vs lifeguard
vs WIP SyncPool
.
Check out the results
For those who don’t like graphs, here’s the raw output